Tuesday, 3 November 2009

Rethinking of Manga/ Reflection on Motion Graphic Seminar

The techniques of camera movement are usually the crucial factors to determine the quality of a movie, and today's seminar inspired me a lot in applying some camera shooting skills onto comics or even animation in the future.

The reason I brought this up and made a great deal about it is that I've discovered that Japanese Manga has to credit a lot to the application of movie-simulated camera shooting skills into their storyboarding. Notice that Japanese Manga differs a lot from the traditional DC and Marvel and their kinds in not just the richful storylines Manga have, but also the lens techniques adopted to simulate a real film making. Frankly speaking, Manga has reached an astonishing visual effect that those superhero kind of comics cannot compare.


Gattaca, the example talked earlier during the seminar, during which has provided many great ideas in terms of camera shooting skills, such as blurring the rest of screen while strengthening the focus on a certain object and so on.

The shot is focused on the cleaner tube thing and the screen get gradually blurred from the center of that focus.







belowing is a snapshot of the famous Manga---Naruto (Excerpted from Chapter 233):
Notice that its slow-motion simulated effect is commonly used in Japanese Manga, which yet is rarely seen in western comics.

However sometimes, reading Manga takes more patience since its shots could be "melodramatic" in the sense that its transitional frames are often way too numberous to read thru...

anyway, back to my point. Japanese Manga has become so successful today due to the adoption of camera movement technique of film making, which is what we lack in traditional western comics. The fact is, even the birthplace of superman, America, has gradually been taken over by Manga nowadays, which tells that a strong visual effect conquers the culture differences and occupy the market...

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