I haven't done much worth to contribute to my project during the past few weeks of winter break, and Street Fighter IV somehow caught my eye during my lackluster holidays...
However, what drew me into playing it real hard for the entire winter break isn't its fancy fighting scenes, but its calligraphic visual effects through the fights.
See the link:
http://www.youtube.com/watch?v=fZUIFSeLbiI
Unlike most other modern fighting games with strong 3D simulating reality scenes, ST IV adopts non-photorealistic rendering, a visual effect similar to what we photoshopers ofter refer to as cel-shading, or toon-shading, which is to simulate live-art, graphic style by computer. See the comparison between Photorealistic style and cel-shading below:
Photorealitic: image cropped from Tekken fighting scene. Rendered as delicate 3D polygons models.
Cel-shading: Street Fighter 4's simulation to hand-drawn effect.
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