Saturday 3 July 2010

WORK DONE!!

After 2 months of nearly 24/7 nighters, the animation of Hundred Pacer is finally completed.
However, the movie clip will not be uploaded until the expo is finished on July 20th.
so for those who have been waiting, I'm gonna have to say sorry again...be paitent

Here is a few snapshots taken from the actual work,
imaging for yourself what the actual film will be like...



Thursday 1 July 2010

Hundred Pacer development---a teaser

so, in order to recieve more feedbacks on the fandom group
at
http://www.facebook.com/#!/group.php?gid=186188194091&ref=ts

An animation teaser was uploaded earlier, available at:
http://hundredpacer.limewebs.com/explosion_scene_teaser.html

Sunday 20 June 2010

Animation Work-in-Progress Part3 (voice over, background music)


lip-synching is another one difficult thing to accomplish. Fortunately, there's only a few characters in the story that need voice-over. I, of course, would lip-synch the father, and Muni, I had to ask a friend of mine to do me a favor. So what I did is to pre-write all the lines that Muni needs to speak, and have my friend (a woman) to reherse by herself over and over. This is definitely not an easy task, since the lip-synching process has to be fully emotion evolved.

Animation Work-in-Progress Part2 (where is mom?)


For those who have read the storyboard patiently, you should be wondering what happen to Muni's mother now...well, the thing is, there's just too much work to illustrate every character in Flash, therefore, very unfortunately the mother is terminated in the animation version (she will not appear in the story)


Let's have a look at what it looks like in Flash:
The thing is, in actual animation everything is more delicate, and in color of course, thus taking more time. unfortunately for Muni's mom, she is not going show up in this film...

Animation Work-in-Progress

So with the storyboard being finalized, my animation has gotton started immediately. However, to animate my story in sequences is a whole different story; it's a lot difficult to do since it requires movements illustrated frame by frame accordingly. Anyway, I started out with animating the main characters that appear in the story:


Muni: the protagonist before she is reborn into a superhuman figure. A very ordinary girl. Note her features have been made to match a Paiwanese look, i.e, dark skintoned, black straight hair.











Muni's father: Muni's father illustrated as a 50-up old guy:


Wednesday 17 March 2010

storyboarding....



ok, based on the beat-scripted screenplay on the last thread,
here is how it looks like in storyboard...

follow this link:
http://jkdesigns.limewebs.com/storyboard.html

Tuesday 16 March 2010

Beat-scripting my screenplay for storyboard

I had several conversations with Simon, my tutor, regarding how to write my screenplay,
so here is what he suggested: using beat-script method, which is scripting aid for short animation. The format is to create a list where all story actions described in a short sentence are listed accordingly from time to time.

So here is the beatscripting screenplay for my storyboard:

Hundred Pacer---Beatscript
1. driving rain hits the roof of a village hut;
2. inside Muni is having dinner with her family;
3. he is laughing from a joke that Muni has told;
4. Muni says “Happy Father’s Day” to an old man sitting across the table, her father;
5. suddenly a loud roar can be heard!
6. the sound thunders –shaking the house;
7. “Must be the some construction work going on again, said her father;”
8. Muni replies gently with smile: “I’ll just go check it out;”
9. Muni walks through the door and is just ready to step out;
10. Thud! Windows and wall blow apart;
11. a blast of wind pushes her from behind;
12. She turns around;
13. as if in slow motion;
14. She witnesses a shocking scene
15. She screams: “Dad!”
16. Tons of rolling mud coming from nowhere;
17. She sees her father being swept away in front of her eyes!
18. along with her family members;
19. who struggle against the torrent;
20. Muni runs back to house;
21. The ground shakes and suddenly cracks up;
22. The wall is cracked by mudslide that rolls away with half of the house;
23. Muni dodges the broken rooftops falling on her;
24. But Muni falls into a crack, and her leg is trapped;
25. she struggles against the force but doesn't have the strength;
26. Muni feels great pain in her legs;
27. a blast of dust covers her;
28. she coughs and chokes;
29. She tries to crawl out of the mud, but her hands are like paralyzed, not moving;
30. She tries to lift her legs up, but only realizes that her legs are gone;
31. amputated by the crushing pressure;
32. The rain continues incessantly -rinsing off her blood;
33. she loses consciousness and collapses;
34. Muni’s sub-consciousness brings her to the dark ,
35. Vaguely, a pair of enormous eyes shine in the dark, it is a giant snake;
36. The giant snake approaches Muni;
37. Muni is shocked;
38. The snake speaks to her: “Do you want a deal?”
39. Muni replies: “what’s going on, where am I?”
40. The snake says: “You are dead; the mudslide killed your family…”
41. Muni recalls the shocking scene where her parents are rolled away by the mudslide;
42. Muni screams: “Who did this, why?”
43. the snake grins and says: “That’s for you to find out… and I am giving you a chance to do so…”
44. Muni mumbles with tears: “I want my life back, I want my family!”
45. Muni replies: “I want vengeance…”
46. The snake says: “He he he, that’s the spirit, done”
47. The snake opens his giants mouth and swallows the Muni;
48. There is a voice in dark: “My name is Kamavanan, and I shall give you a new life, but in return, you live for me; for that I am your blood, I am your people, and I am your true god…the Hundred Pacer.”
49. Muni ‘s body lies prone on the ground;
50. Hundreds and thousands of little snakes gather together;
51. twisting and writhing onto each other over Muni's body;
52. the snakes overlap and begin to form a shape of a human;
53. as they writhe they begin to form recognisable facial features in Muni's likeness;
54. Muni is reborn in a serpentine form;
55. tattoos etch themselves into her hands (crawling up to her arms);
56. A Hundred Pacer snake-like mark rises on her forehead;
57. Her eyes open, sharp like a snake;
58. she has vengeance in her eyes;
59. she walks away;

Thursday 11 March 2010

Paiwan folktale

Earlier this week on Facebook I ran into a friend of mine who is a scholar in contributing to indigenous Taiwanese culture academically ...so had a little chat with her, asking her if there's any ideas could help on my research ( had called her like million times but she hardly responded)...

so below is an ancient story regarding Paiwanese respect for Hundred Pacer snake in her own town:

The vengeance of Hundred Pacer:

Once upon a time, there is a woman whose husband has an important ceremony to attend. The woman wants to have his husband outstanding in the ceremony, so she intends to make him beautiful “Kulin” (a scarf that covers men’s chest). However, she feels lack of inspiration and could not come up with any ideas.

One day, the woman is on her way home from collecting herbs, she runs into a female Hundred Pacer snake with her baby snake, and she is amazed by the beautiful totem on the baby snake’s back. Therefore, she begs to the mother snake to borrow her baby snake home, so that she could follow that beautiful design on its back to weave the Kulin for her husband. The mother snake agrees to let the baby snake out for a week, so the woman takes little snake back and quickly follows the totem to make the Kulin. However, the Kulin based on the little Hundred Pacer’s totem amazes everyone in the village, so the baby snake is borrowed again by other villagers over and over. One week later, the mother snake comes to the woman’s village and wants her baby snake back, the woman lies to her that her Kukin is not complete yet and wants to keep her baby snake for one more week. However, in fact, the baby snake is already dead due to the endless torture of travelling between villagers’ houses.

Weeks and weeks pass by and every time the mother snake comes to claim her baby snake back, the woman makes up different excuses. Hence, one day, the mother snake found out about the death of her baby snake, and she is extremely wrathful. A few days later in a very early morning, millions and millions of Hundred Pacer snakes are sent to this village attack every villager including the woman, and only a few of them survive. The dead bodies are way too many to bury and begin to decay and stink, so the survivors have no choice but to move out of the tribe.

Ever since then, Paiwan people have realized that the Hundred Pacer snakes shall not be offended, and they are very vengeful. They say that whoever kills a Hundred Pacer snake he/she will leave the scent that other Hundred Pacer snakes can trace, and they will all come together to revenge for their companion.



Conclusion: Hundred Pacer snakes are vengeful...

Tuesday 9 March 2010

Reflection---Dam trip, damn good

I love cheese, so what caught my attention the most is always cheese...yeh cheesy







However, what really amazed me is the architectures are very neat and decorated in different unique styles,
something that we don't see in UK...


















































And more surprisingly, this city is just full of freedom, a city as liberal as Dam yet it is so much safer than probably the entire UK...



Finally, my way finding project, however probably seemed boring compared to this amazing city itself:

My wayfinding project was assigned to a residential area where nothing really happens, so it's rather difficult for us to conclude something other than "silence"... Hence, what we came up with is that instead of making a fancy presentation, might as well just tell the audience how this area is...
so, see for yourself in the clip above then...

Friday 26 February 2010

Reflections on the prototype Hundred Pacer---Feedback

After the presentation of my superhero prototype, I received the following feedback:

  • Very good
  • Really nice idea! but, yeah, you can make the superhero less "glamorous" and more realistic
  • Your flash works are really amazing, but I'm concerned she doesn't look Taiwanese, more western?
  • Yes, if you have story, you will know much cloth you're gonna put on her, it all depends on your narrative
  • Jong-to create a female superhero character is nice, but what this character looks like should think more, the face, the clothes, and maybe can create a questionnaire to ask people (Taiwanese and foreigners) what do they think of it?
  • Jong-think about your target audience and who you're talking to, well done
  • focused, strong research direction, why a female character? "I thought of disney's film and "buffy" during your presenation"
  • Jon-like your idea, to create a female superhero is good. And you have a very great research, but you must think the story. The story is an important part to introduce your hero.
  • Jong: my sympathy for the loss of your computer. The story of the sared snake, like every story in a cultural canon, represents an ideology: I would like to be able to tell what the ideology-social message is, by looking at your character, is your superhero a fashion statement or an ethical standard or a critique on culture?
  • Jong- like the tattoo effect, very cool cultural symbol, yes, make less revealing clothing---be aware of the Lara Craft look---is there a particular reason why you choose a woman character? just outta curiosity.
  • Outfit...think comfort and support, what about some protection? armor? if you need advice let me know. Sara--->"Thank you, I sure will"
  • Your drawing is great, so you need to pay attention to your work's contexts, carefully, please over the hobby.

and final feedback is especially suspicious:
  • To Jong: very nice!! how about your girl ("she isn't my girl tho I wish") looks more like local people? (western girls and Japanese girls look very different, think about your particular character?)

ok ok, from what i have received i could conclude two basic directions I need to work on:
1. Develop a deeper story that explains the character's origin myth, which has a message to my target audience chosen

2. make the character's facial features more local...


ok i understand that it is important to have a story, which is what I intend to do for the following term, and I will present a complete piece of animation that depicts her "origin myth"

but for the second point, make my character's look more local to distinguish from western girls (i assume from white?) I really don't understand especially the last note I got hinted I should make her more Japanese look?...bizarre as it is, I am not a Japanese at all, and neither is my character, why should I make her a japanese look? so, sorry, I ain't taking that advice, not i take it offensively, but simply it don't make sense... As for those who comment that on that character's look being more western, (I assume caucasian looking?) I have to say, please, I'm a Taiwanese, but of a native heritage, most of my people naturally have kinda look except for having a mocha color skin-tone, so I presented her (my superhero) in a brownish skin color as well~!!, and just look at me, I'm sure I have a very distinguishable look from your fellows' stereotypical "oriental looking" right (slanted eyes, flat-face, etc)? and the answer is, as I said, because I'm a NATIVE Taiwanese of Paiwanese ancestry...


Still, thanks a lot for all who commented on my piece of work, I really appreciate it!

Thursday 25 February 2010

Prototype development---the Hundred Pacer

continued with last thread, I therefore have had a basic understanding of what sorta design elements I could add into this superhero cultural archetype...

based on the hand tattoo analysis, I animated the following:



"Power of Sun" symbol is enlarged and sorta modified from the traditional one, and I placed it the center of the back of hand, which is easier for audience to get a focus on the tattoo but without losing the trace to its cultural meaning, and the rest of tattoo pretty much stays the same way.

Additionally, based on my research on traditional dress, custom, I designed an outfit for my prototype as shown in my sketch:























and finally, the finalized prototype animated in Flash:

Wednesday 24 February 2010

Interview---continued

Continue with the interview, some critical points I found thru my conversation with vuvu Dremedraman are the meanings of tattoo, specifically hand tattoo, which is the key to metamorphoses my superhero figure to a real cultural archetype.

here is an analysis of the meanings on hand tattoo, (these hands are NOT of vuvu Dremedraman's, but a picture I found on google that is simply more clear to recognize than vuvu's vague hand tattoo...)

image source: http://yulunanabaicu.pixnet.net/blog/post/16768939/1#comment-31240083

the image was cropped from a modern Paiwanese lady who tried to simulate the elder tradition of hand tattoo, which is therefore easier to see.

P.S. the human shapes on her fingers represent "vuvu", which means "ancestors" in this case

Friday 19 February 2010

Personal interview on Jan. 24. 2010--- An interview with a Paiwanese elder


Goal of interview: to find out the essence of Paiwan's tattoo art

Interviewee: Chief Dremedraman
Location: Tribe Jiahsian, Ping-Tung County, Taiwan
Date: Jan. 24, 2010

In order to develop a cultural archetype based on native Taiwanese background, an interview was conducted with a Paiwan elder from the tribe Jiahsin, to further make sure this archetype will not lose her trace as a native Taiwanese too much. However, unfortunately due to a burglary happened 2 weeks ago much of the information was lost along with the missing computer where I stored all the data. FUCK! and...yeh, welcome to Nottingham! the city of Robin Hood...



anyway, I tried to refresh my head and piece all my left memory together...

Before the interview I have listed a few key questions I intended to ask as the following:

  • What are the meanings of the tattoo? Why?
  • Where do these tattoo appear? at what age?
  • Any gender difference for tattoo?
  • Is there a prerequisite before getting a tattoo?
  • Do the tattoo follow a certain form or they can be modified?

So here it goes, I set my trip to the tribe Jiahsin, along with a Paiwan language translater,
Luzeng Dulaulauzang, who was my co-worker

here was basically how the interview went that day ( Jan. 24. 2010)
It was a sunny morning, the interviewed vuvu named Dremedreman (meaning elder in Paiwan language)
was the cheif of that tribe.

Vuvu Dremedreman is said to be 93 who yet looks like 60, with very fair skin tone...
for some reason vuvu started out from her ancestry, she claimed that she is of mixed heritage
that results to her white skin-tone (Paiwan people are usually known for their mocha color).
She knew i'm of Bailang (indigenous term for non-native) and indigenous heritage mix as well, so then she carries on how her relatives also inter marry with other racial groups and so on...and
how in Japanese colonial era that some Japanese and Bailang kids were adopted to Paiwan, which explains why some Paiwan people are very fair today...bla bla bla, took forever to
get to my topic on tattoo art...

so interview finally cuts to the point:
what the meanings of tattoo?

Tattoo is "Butsik" in Paiwan language

Vuvu explains that butsik is a symbol for noble class people, as Paiwan had a caste system (the system no longer exists after Japanese era) not quite exactly similar to Indian's, Paiwan people are divided to 4 classes as "Cheif", "Noble Class", Warrior", "Peasants"...only the Chief and noble classes had the right tattoo themselves. Therefore, the tattoo symbolizes a person's status, and it also tells the lineage of the person's family as well...however, interestingly, the person's status can change through marrying a higher class, and his/her heir will inherit the same class....
she laughs when she brings this up: "Everyone Paiwan is a noble class nowadays, we have Muni everywhere..." (Muni is a common name for noble class woman)

So where do butsik appear normally:
as vuvu shows her hands with tattoo all over, she says that women have their butsik on the back of hands, while men have their on the chest, and sometimes on the butt, interestingly, cus no one will see it unless the man is naked...

When?
vuvu doesn't quite answer my question, but she replies that she got her butsik when she was around 16, which is the age that girls got married at that time ( 80 years ago?)...
but she does mention that only a innocent, clean woman gets a butsik (only for the higher class)

So my final question: is the tattoo modifiable?
Still, vuvu does not quite answer my question, or my translater doesn't do her job well
translating...
Vuvu Dremedraman says that each family of the chief and noble classes have different tattoo, the tattoo is given by the witches and elders in the village. When being tattooed, it brings great pain to the hands only second to giving birth to a baby. The process of making tattoo is using tree branches with charcoal power, along with a hammer to stick the power onto hand( i don't quite understand this part honestly)...

At the end of conversation, a very mussy feeling...
vuvu Dremedraman says: soon one day, she is going to leave with the butsik...

There's currently only 11 elders who still have the butsik, and they're all dying soon...
signifies the vanishment of a tradition...

vuvu's butsik:

the signature of a chief,
one of few pictures saved in a pendrive without being stolen...

Thursday 14 January 2010

Holidays' over...some inspiration from video game playing---Street Fighter IV

I haven't done much worth to contribute to my project during the past few weeks of winter break, and Street Fighter IV somehow caught my eye during my lackluster holidays...
However, what drew me into playing it real hard for the entire winter break isn't its fancy fighting scenes, but its calligraphic visual effects through the fights.

See the link:
http://www.youtube.com/watch?v=fZUIFSeLbiI

Unlike most other modern fighting games with strong 3D simulating reality scenes, ST IV adopts non-photorealistic rendering, a visual effect similar to what we photoshopers ofter refer to as cel-shading, or toon-shading, which is to simulate live-art, graphic style by computer. See the comparison between Photorealistic style and cel-shading below:


Photorealitic: image cropped from Tekken fighting scene. Rendered as delicate 3D polygons models.











Cel-shading: Street Fighter 4's simulation to hand-drawn effect.